Desktop
Tablet
Accessibility
March 2020
Covid paused the world, but not education.
EdTech
US
Products
4
users
+2M
Design lead
UX
5
UI
2
Impact
My role
Design team
No one was expecting COVID-19, well when it became our reality, our client came to us with the question: how can we migrate from in-person learning to 100% remote? We had 3 months to figure it out.

The client’s logo and screens are intentionally censored to respect the confidentiality agreement.

Getting the most impact from the minimum valuable product

We mapped out the journey that teachers, students and school admins had to go through towards shifting from the in-person model to a fully remote education model.  After understanding both the moments with the highest pain points and the ones with bigger gain opportunities, we planned our road map and our Design Sprints. The MVP was going to take us 1.5 months to iterate from existing products and to design the new ones, after that the prioritization showed us which were going to be the features to be designed for future releases. A huge race against time had started.

The starting point is never zero

On late 2019 we released the evaluations tool, that gave us the baseline for what had to be adapted to respond to the COVID-19 situation. This platform had two core experences, Students and Teachers, that was the first big change, for 2020 we were going to need two more, one focused on user management and the other one focused on delivering content, not just evaluating it.

If you are here after seeing the ‘The future of high-quality curricula’ project this might sound familiar, because is a micro look at the same ecosystem model. Yet in this one time, infrastructure and developers were a scarce resource.

The starting point is never zero

On late 2019 we released the evaluations tool, that gave us the baseline for what had to be adapted to respond to the COVID-19 situation. This platform had two core experences, Students and Teachers, that was the first big change, for 2020 we were going to need two more, one focused on user management and the other one focused on delivering content, not just evaluating it.

If you are here after seeing the ‘The future of high-quality curricula’ project this might sound familiar, because is a micro look at the same ecosystem model. Yet in this one time, infrastructure and developers were a scarce resource.

The context defines the pathway

The pandemic forced some students to skip lessons, sometimes they didn’t even get to finish the school year, the client’s content team was very agile to create brand new content structure that aimed towards identifying the concepts that students may have skipped or perhaps didn’t get to fully comprehend due to the unstable circumstances, this content structure had one of it’s bases on data.

Being able to understand your student’s performance is what is going to let you know what is the best next move, we had to explore super
quick data vsualization models that could be implemented in almost no-time, yet could provide all the insights that teachers needed.

‘This products have allowed [Client’s name] to respond to a global crisis by offering resources that truly make an impact in students' lives, especially while they are unable to be in a classroom receiving the support they are used to getting.’
-Client’s Sr. Product Manager

Three MVP products that allowed students coming back to class remotely. The basic tools for: Evaluations, lessons, user and license management and Student experience

Some components and functiality were already created for the product we released on late 2019, we iterated on them with the new goals.

The student experience is the place where all the actions in the backstage take form. Licenses, teacher assignments to students, assessment taking, reports processing.

Reporting had to support the teacher towards understanding their class and student performance

Based in Bogotá, Colombia
You can find me at fa.pedraza@gmail.com
Download CV here or
but open for business anywhere
Based in Bogotá, Colombia
You can find me at fa.pedraza@gmail.com
but open for business anywhere
Desktop
Tablet
Accessibility
March 2020
Covid paused the world, but not education.
EdTech
US
Products
4
users
+2M
Design lead
UX
5
UI
2
Impact
My role
Design team
No one was expecting COVID-19, well when it became our reality, our client came to us with the question: how can we migrate from in-person learning to 100% remote? We had 3 months to figure it out.

The client’s logo and screens are intentionally censored to respect the confidentiality agreement.

Three MVP products that allowed students coming back to class remotely. The basic tools for: Evaluations, lessons, user and license management and Student experience

Getting the most impact from the minimum valuable product

We mapped out the journey that teachers, students and school admins had to go through towards shifting from the in-person model to a fully remote education model.  After understanding both the moments with the highest pain points and the ones with bigger gain opportunities, we planned our road map and our Design Sprints. The MVP was going to take us 1.5 months to iterate from existing products and to design the new ones, after that the prioritization showed us which were going to be the features to be designed for future releases. A huge race against time had started.

Some components and functiality were already created for the product we released on late 2019, we iterated on them with the new goals.

The starting point is never zero

On late 2019 we released the evaluations tool, that gave us the baseline for what had to be adapted to respond to the COVID-19 situation. This platform had two core experences, Students and Teachers, that was the first big change, for 2020 we were going to need two more, one focused on user management and the other one focused on delivering content, not just evaluating it.

If you are here after seeing the ‘The future of high-quality curricula’ project this might sound familiar, because is a micro look at the same ecosystem model. Yet in this one time, infrastructure and developers were a scarce resource.

The student experience is the place where all the actions in the backstage take form. Licenses, teacher assignments to students, assessment taking, reports processing.

The starting point is never zero

On late 2019 we released the evaluations tool, that gave us the baseline for what had to be adapted to respond to the COVID-19 situation. This platform had two core experences, Students and Teachers, that was the first big change, for 2020 we were going to need two more, one focused on user management and the other one focused on delivering content, not just evaluating it.

If you are here after seeing the ‘The future of high-quality curricula’ project this might sound familiar, because is a micro look at the same ecosystem model. Yet in this one time, infrastructure and developers were a scarce resource.

Reporting had to support the teacher towards understanding their class and student performance

The context defines the pathway

The pandemic forced some students to skip lessons, sometimes they didn’t even get to finish the school year, the client’s content team was very agile to create brand new content structure that aimed towards identifying the concepts that students may have skipped or perhaps didn’t get to fully comprehend due to the unstable circumstances, this content structure had one of it’s bases on data.

Being able to understand your student’s performance is what is going to let you know what is the best next move, we had to explore super
quick data vsualization models that could be implemented in almost no-time, yet could provide all the insights that teachers needed.

‘This products have allowed [Client’s name] to respond to a global crisis by offering resources that truly make an impact in students' lives, especially while they are unable to be in a classroom receiving the support they are used to getting.’
-Client’s Sr. Product Manager